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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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2f49e80122
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[WIP]
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2024-06-19 14:03:46 +08:00 |
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806bf5dfdd
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[WIP] next step is ShaderCreateInfo::ProcOutput
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2024-06-19 09:35:54 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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686372b60f
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added ShaderVariableType.h
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2024-06-18 01:28:53 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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e1d45a7c83
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added few feature in future.
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2024-04-16 23:34:17 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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dd6b2f4fb3
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add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
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2024-03-12 23:28:23 +08:00 |
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2ce36ec26c
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fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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2024-03-07 00:07:49 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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d959e7988d
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moved few values to VKRenderAssign.h
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2023-09-06 16:55:04 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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e2dd652c3a
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added few codes about MaterialInstance
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2023-05-31 20:14:45 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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110c141073
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ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate
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2023-05-04 19:08:13 +08:00 |
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d26cae0086
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removed shadergen namespace
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2023-03-21 18:05:48 +08:00 |
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9302cbc3ef
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finished write codes of CreateMaterial from MaterialCreateInfo
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2023-03-20 22:09:37 +08:00 |
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703d444cbb
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added GetInput at ShaderCreateInfoVertex
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2023-03-19 20:17:27 +08:00 |
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529d6b7939
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used newly ShaderAttributeArray
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2023-03-17 21:06:05 +08:00 |
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4de8139936
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reanmed to ShaderAttribute instead of ShaderStage
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2023-03-17 16:06:11 +08:00 |
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9ee5f0adaa
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renamed files of shadergen
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2023-03-17 10:14:07 +08:00 |
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555e8fc066
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renamed many source of ShaderGen
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2023-03-17 10:08:41 +08:00 |
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