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0706f27354
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slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h
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2025-03-11 23:51:05 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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421f5f8134
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Added source codes of JoltPhysics-5.0.0
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2024-08-04 23:43:44 +08:00 |
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84d0dc99c8
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moved codes of about camera to CameraAppFramework.
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2023-03-02 20:33:44 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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2f98b1d08c
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create a lot of GUI source code files.
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2020-10-14 22:05:24 +08:00 |
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f016b0d8c5
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init
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2020-05-19 17:28:02 +08:00 |
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f5d663f9a5
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删除ULRE.Base代码以及cmake module,改为使用git submodule模式引用
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2019-08-22 11:39:21 +08:00 |
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8c76767711
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增加db/Field等定义
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2019-06-03 22:32:18 +08:00 |
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db72c40082
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增加ModelConvert
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2019-05-30 19:24:31 +08:00 |
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ed076ad9ca
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初步添加SceneGraph文件
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2019-05-21 21:28:33 +08:00 |
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88a9fdf9cb
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删除json/toml版PipelineCreateInfo存档
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2019-05-17 19:34:31 +08:00 |
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ac0939faa4
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添加JSONTOOL类到工程中
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2019-05-08 00:25:40 +08:00 |
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a51f3cffd8
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增加完整的平台和底层支持,删除旧的OpenGL代码
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2019-04-30 16:42:59 +08:00 |
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7c323bcee8
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增加CodePage,LogInfo
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2018-12-05 21:08:18 +08:00 |
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5c3caf4111
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List删除不合理设计的[]操作符重载
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2018-11-28 20:56:55 +08:00 |
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f521af3702
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增加RenderWindow定义和GLFW简单实现
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2018-11-27 21:22:49 +08:00 |
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fe1e73c245
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增加RenderDriver目录结构定义
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2018-11-27 21:03:03 +08:00 |
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c4db898439
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初步定义glfw版本的render device
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2018-11-27 20:03:07 +08:00 |
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