244 Commits

Author SHA1 Message Date
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
7de258d7a3 fix a memory leak bug. 2020-09-07 20:08:19 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
2a1a79c736 to upgrade the VertexAttributeBinding codes. 2020-09-05 17:53:48 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00
66f761385e use SharingMode instead VkSharingMode 2020-09-02 18:27:19 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
7f2c5b0a1c don't use the C++ 17 feature. 2020-08-06 16:23:19 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
1f80f793ac update TileFont.... 2020-07-31 18:01:28 +08:00
3dbddbeb9a VKDevice::ChangeTexture2D add batch commit edition. 2020-07-29 17:06:43 +08:00
9229aa8d11 first finished the DrawTile example. 2020-07-28 18:50:05 +08:00
331bcd236e use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES 2020-07-28 18:48:23 +08:00
5020f80060 updates 2020-07-28 16:37:01 +08:00
67a595066e add PhysicalDeviceFeatures in vkDeviceCreateInfo 2020-07-28 16:36:39 +08:00
ce97dbf076 fix VKTextureLoader.cpp bugs 2020-07-28 16:35:24 +08:00
cd9e3cd187 splite LoadTexture 2020-07-27 18:49:37 +08:00
1c8998f3e6 add LoadBitmapFromFile 2020-07-27 14:14:03 +08:00
49062baf75 code layout 2020-07-25 18:53:50 +08:00
ae03b4ad68 restruct RenderDeviceVulkan project 2020-07-25 14:57:14 +08:00
42de618db7 use CharMetricsInfo instead FontAdvInfo 2020-07-24 15:29:22 +08:00
309c83cd66 add SetLineWidth in VKCommandBuffer 2020-07-20 19:17:17 +08:00
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
01a32148bf rename,use CreateVAB instead CreateVBO 2020-07-16 12:00:02 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
4950a33ae5 增加CreateVB函数,用于根据基础类型创建VertexBuffer 2020-07-11 16:49:52 +08:00
967c66569b to advance ShaderResource/VKBuffer 2020-07-09 20:37:34 +08:00
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
592a9343f4 add TileFont/FontManage 2020-07-01 20:36:49 +08:00
61648f6dcb Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap 2020-06-24 19:14:13 +08:00
2103c4d23c add new Device::CreateImage functions 2020-06-24 19:13:29 +08:00
1ca44cd037 Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions 2020-06-24 01:51:10 +08:00
0cb5c45d2a 管线增加动态线宽属性 2020-06-21 02:36:15 +08:00
b37d7c1a5b 实际部分TileData 2020-06-21 02:23:11 +08:00