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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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b42ad2d667
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rename a value.
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2020-09-18 17:24:28 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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7de258d7a3
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fix a memory leak bug.
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2020-09-07 20:08:19 +08:00 |
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154ddd8c27
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简写变量名称
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2020-09-07 20:07:08 +08:00 |
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e7f0009908
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upgrade ShaderModuleMap, auto detect kind of ShaderModule
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2020-09-05 18:36:18 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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2a1a79c736
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to upgrade the VertexAttributeBinding codes.
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2020-09-05 17:53:48 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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66f761385e
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use SharingMode instead VkSharingMode
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2020-09-02 18:27:19 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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7f2c5b0a1c
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don't use the C++ 17 feature.
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2020-08-06 16:23:19 +08:00 |
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324003ec6d
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update TileFont
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2020-08-04 18:28:34 +08:00 |
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824c1b0fcd
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finished draw text example,and tested ok.
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2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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9229aa8d11
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first finished the DrawTile example.
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2020-07-28 18:50:05 +08:00 |
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331bcd236e
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use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES
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2020-07-28 18:48:23 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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67a595066e
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add PhysicalDeviceFeatures in vkDeviceCreateInfo
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2020-07-28 16:36:39 +08:00 |
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ce97dbf076
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fix VKTextureLoader.cpp bugs
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2020-07-28 16:35:24 +08:00 |
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cd9e3cd187
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splite LoadTexture
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2020-07-27 18:49:37 +08:00 |
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1c8998f3e6
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add LoadBitmapFromFile
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2020-07-27 14:14:03 +08:00 |
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49062baf75
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code layout
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2020-07-25 18:53:50 +08:00 |
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ae03b4ad68
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restruct RenderDeviceVulkan project
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2020-07-25 14:57:14 +08:00 |
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42de618db7
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use CharMetricsInfo instead FontAdvInfo
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2020-07-24 15:29:22 +08:00 |
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309c83cd66
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add SetLineWidth in VKCommandBuffer
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2020-07-20 19:17:17 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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4950a33ae5
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增加CreateVB函数,用于根据基础类型创建VertexBuffer
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2020-07-11 16:49:52 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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592a9343f4
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add TileFont/FontManage
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2020-07-01 20:36:49 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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