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c49feac2e6
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delete primitiveData at Destory(PrimitiveData *)
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2024-05-23 12:46:45 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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e27442a0b4
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[WIP] update PrimitiveCreater/PrimitiveData, CAN'T RUN.
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2024-05-22 01:21:05 +08:00 |
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ecb47dae4d
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moved to VKPrimitiveData.cpp from VKPrimitiveData.h
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2024-05-20 18:04:30 +08:00 |
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3af753ee36
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preparing resume PrimitiveData
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2024-05-16 20:58:44 +08:00 |
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310cc151fa
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fixed uint8 indextype
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2024-05-05 15:12:14 +08:00 |
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6ad3b9edb7
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to set few functions to private in VKPrimitive
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2024-04-27 03:09:16 +08:00 |
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11ebb841be
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improved IBAccess in VKPrimitive/VKRenderable/MaterialRenderList
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2024-04-27 01:13:12 +08:00 |
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ad330f3a42
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renamed many values and function's name.
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2024-04-27 01:07:44 +08:00 |
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bbf94767fe
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using IBAccess=IndexBufferAccess
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2024-04-27 00:05:25 +08:00 |
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a1bf9336a3
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Added RenderCmdBuffer::Draw(const VertexInputData *)
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2024-04-26 00:41:53 +08:00 |
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9c6c37c07a
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renamed to IndexBufferAccess from IndexBufferData
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2024-04-26 00:32:11 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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f0c47cd4f1
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renamed values.
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2024-04-21 01:28:45 +08:00 |
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8633a18e01
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supported uint8_index_type
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2024-04-19 00:40:51 +08:00 |
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0a752446b0
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simply feature copy/check
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2024-04-18 01:09:29 +08:00 |
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c32f56fbe2
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improved VulkanDeviceCreater::RequirementCheck
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2024-04-18 00:56:29 +08:00 |
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d20e9cf1e3
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improved features support/check.
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2024-04-18 00:36:52 +08:00 |
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621e056315
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preparing to support uint8 index
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2024-04-17 20:22:31 +08:00 |
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c5b8dbe8f6
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match new function's name for VertexInputLayout
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2024-04-04 01:57:51 +08:00 |
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172ee7bb7b
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added comments
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2024-04-03 19:26:22 +08:00 |
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f4493b09e5
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use GetVBOAccessData instead of GetVBO in Primitive.
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2024-04-03 00:12:39 +08:00 |
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af8f62ddb4
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move the VBOAccessData to VKVertexAttribBuffer.h from VK.h
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2024-04-03 00:12:03 +08:00 |
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fff7fd3af0
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renamed to VBOAccessData from Primitive::VBOData and then move to VK.h
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2024-04-02 23:51:57 +08:00 |
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4ebc8a3260
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removed Primitive::GetBuffer(..) function.
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2024-04-02 23:36:34 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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60ba3e4df2
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improved safe.
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2024-03-16 00:41:20 +08:00 |
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5188d4149c
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added Unknow and Static in DescriptorSetType
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2024-03-09 23:35:56 +08:00 |
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49eb8f42f0
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updated DescriptorBinding::BindUBO, to support dynamic param.
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2024-03-06 22:40:51 +08:00 |
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5f1c60a24a
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Improved VKDescriptorBindingManage
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2024-03-06 00:26:23 +08:00 |
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775e031422
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added VK_LAYER_AMD_switchable_graphics in VKInstance.h/VKProperties.cpp
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2023-12-05 02:07:25 +08:00 |
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deefdf1416
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used uint instead of int in Size of viewport
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2023-11-10 04:24:10 +08:00 |
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d5eeb081e1
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removed codes about RenderCmdBuffer::SetLineWidth
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2023-11-01 18:36:20 +08:00 |
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625a7387ae
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adjusted VulkanHardwareRequirement order in CreateRenderDevice functions.
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2023-11-01 10:59:51 +08:00 |
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a58589f01f
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moved AddBuffer to .h for RenderResource
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2023-10-13 10:47:42 +08:00 |
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240b6fb0e3
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added UBO/SSBO/INBO debug output.
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2023-10-13 10:42:21 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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4ee6962d04
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added lot of debug output based VkDebugUtils
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2023-10-13 01:48:07 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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317635877b
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optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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2023-10-12 02:24:58 +08:00 |
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255c7859f1
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optimized DescriptorSets::Update
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2023-10-12 01:40:59 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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65c3d5cad1
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renamed to CreateTexture from GetTexture in TextureLoader<>
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2023-09-25 19:49:06 +08:00 |
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7d9192051a
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added codes about Texture2DArray.
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2023-09-25 17:34:36 +08:00 |
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22099b6b84
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added CopyBufferToImage2D and use it.
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2023-09-25 17:33:59 +08:00 |
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