381 Commits

Author SHA1 Message Date
24d52b85e5 add Dynamic GPUBuffer support. 2020-11-30 14:00:57 +08:00
b3789bca21 add GPUMemory::Flush functions. 2020-11-30 13:58:48 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00
4bd4a9b898 removed PushConstants at SceneNode/RenderList 2020-11-26 17:51:59 +08:00
b58af7ac23 support new Camera/CameraControl 2020-11-17 17:20:59 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
0d614b8902 support new AutoDeleteArray 2020-10-24 19:12:32 +08:00
187f95b00f add uv_scale values at TrousCreateInfo 2020-10-22 21:23:35 +08:00
8f78e6ea18 negative normalY at InlineGeometry, because from OpenGL axis. 2020-10-22 12:10:02 +08:00
024b6dac9c add normal matrix by local_to_world matrix at PushConstant struct 2020-10-22 12:06:53 +08:00
2045743249 redesign CreateRenderableAxis 2020-10-21 18:24:00 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
b0b6e48f86 improve the Circle inline-geometry 2020-10-19 22:23:39 +08:00
cc7f462f85 use VKStruct.h/VKImageCreateInfo.h 2020-09-27 20:58:25 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
cba14ff413 VertexAttrib 属性中的Vertex全部改名为Position 2020-09-05 18:56:49 +08:00
be6c32db7e fix same bugs. 2020-09-05 18:40:10 +08:00
e7d9539075 fix CreateRenderableSphere bugs. 2020-09-05 18:37:25 +08:00
181c703a42 fix RenderableCreater::CreateIBO bugs. 2020-09-05 18:36:42 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
b4ca17e44b support new VertexAttribType instead spirv_cross::SPIRType::BaseType 2020-08-25 18:12:42 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
a6f1657cac add TextRenderable 2020-08-07 22:34:07 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
74cf457bba use MemBlock instead uint8 * in WinBitmapFont 2020-08-07 16:14:29 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
3355a75cdf WinBitmapFont luminance convert to sRGB 2020-08-04 18:28:04 +08:00
2654658203 fix TextLayout error values problem. 2020-08-04 18:27:28 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
346d8b3279 fix TileFont::Registry function 2020-08-04 00:08:21 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
bb1484ae98 split CharAttributes from CharLayoutAttributes. use in all FontSource 2020-08-03 17:51:24 +08:00
85dac21d87 update TileFont/TileData 2020-08-01 22:10:06 +08:00
cbd3598ebb first finished TileFont::Registry/Unregistry functions. but it not test. 2020-08-01 19:38:43 +08:00