102 Commits

Author SHA1 Message Date
0524c51feb Set Base-class StdMaterial to Std2DMaterial/Std3DMaterial 2023-10-08 10:04:58 +08:00
1d866abb48
use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list 2023-10-07 23:35:22 +08:00
ece7912f3c
removed ShaderCreateInfoFragment::UseDefaultMain 2023-10-07 23:34:36 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
86123827cb moved glsl to standalone .glsl file. 2023-10-07 17:02:00 +08:00
19df201ab5 Added ShaderStage macro in ShaderGen 2023-10-07 16:14:34 +08:00
3393a90127
prepare billboard 2023-10-06 22:25:39 +08:00
9b5157594f
added MFGetNormal.h 2023-10-05 01:32:00 +08:00
78946994bb Added VertexLum3D material, test PlaneGrid3D OK! 2023-09-28 18:13:51 +08:00
db766f33ac fixed PlaneGrid3D example, it RUN OK!!! 2023-09-28 17:44:47 +08:00
cefea7229d added CreateUBODescriptor 2023-09-28 17:42:14 +08:00
45f50b3bc0 added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera 2023-09-28 17:41:45 +08:00
dbea7764fb added GetPosition3D in Std3DMaterial 2023-09-28 15:03:34 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
ca1bb80b5f updated M_RectTexture2DArray.cpp 2023-09-26 21:57:03 +08:00
922fc2661b added primitive in Material2DCreateConfig 2023-09-26 21:49:37 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
9a7e711658 LoadTexture2DToArray OK! test ok! 2023-09-25 20:32:12 +08:00
d456c2bf92
used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
2f00aa8e1e
improved codes. 2023-09-22 01:08:32 +08:00
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
eb51df8dd0 Added few codes of ShaderCreateInfoGeometry 2023-09-21 21:36:37 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
97290ce54c fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler() 2023-09-21 20:45:34 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
d959e7988d moved few values to VKRenderAssign.h 2023-09-06 16:55:04 +08:00
714fc3dcb7
use hgl_min in MaterialCreateInfo.cpp 2023-09-05 23:36:59 +08:00
8bb742f3f4 OK???? 3rd_draw_triangle_use_RenderList run OK!. 2023-09-05 20:19:53 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
82f3ad070b optimized codes about CreateMaterial 2023-06-14 16:49:19 +08:00
b021b05cb0 renamed values in MaterialCreateInfo::SetMaterialInstance 2023-06-13 18:02:00 +08:00
e6560dfe5f renamed values. 2023-06-12 15:45:34 +08:00
ffaa6b5362 few about MaterialInstance 2023-06-05 21:39:12 +08:00
ab6a8435a1 optimized codes of ShaderCreateInfo::ProcDefine 2023-06-05 17:01:13 +08:00
d17932c7a4 removed source codes about "Load Material file" 2023-06-05 17:00:22 +08:00
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
22bc5f6653 rename params name 2023-06-02 14:23:33 +08:00
fc94ee82b4 layout and renamed value 2023-06-02 14:22:07 +08:00
a04742c347 completed MaterialInstance codes in ShaderGen 2023-06-01 14:47:05 +08:00
e2dd652c3a added few codes about MaterialInstance 2023-05-31 20:14:45 +08:00
a2c3438c58 added main_function value and SetMain function at ShaderCreateInfo class. 2023-05-31 20:14:13 +08:00
5521c53c94 to supported new version of GLSLCompiler.dll 2023-05-31 17:18:14 +08:00
6b498d7e91 updated PureColor2D material codes 2023-05-22 14:31:37 +08:00
fa7ecb91ac supported MaterialInstance in ShaderGen module. 2023-05-22 14:30:38 +08:00
410a386423 added ShaderDescriptorInfo::AddStruct 2023-05-22 14:29:16 +08:00
641ba4431f changed to UTF8 encode 2023-05-19 22:23:40 +08:00
c485941342 added PureColor2D.cpp 2023-05-19 22:22:55 +08:00
198fe55216 added HandoverMI and GetMI at MFCommon.h 2023-05-19 22:22:30 +08:00