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3c611be712
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改进Gizmo3DMove的选中判断
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2025-07-29 00:44:03 +08:00 |
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cb93ade96f
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尝试为Gizmo3DMove::OnMove增加判断逻辑
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2025-07-28 00:09:30 +08:00 |
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0b2d3d100a
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Scene增加RenderFramework属性,SceneNode增加获取RenderFramework功能
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2025-07-28 00:09:01 +08:00 |
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d577642533
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RenderFramework关联default_scene事件传递
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2025-07-27 16:47:12 +08:00 |
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a27150c9d2
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CreateComponentInfo::parent_node改名为owner_node
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2025-07-27 13:26:43 +08:00 |
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a165227292
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删除SceneNode::bounding_box属性
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2025-07-27 07:55:51 +08:00 |
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8c7ed92b14
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WorldBoundingBox改为OBB
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2025-07-27 07:42:24 +08:00 |
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69ed5eb859
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Scene::GetEventDispatcher()改为返回引用而非指针
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2025-07-27 07:41:48 +08:00 |
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729ad1e39a
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SceneNode释构时清除Parent
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2025-07-24 02:44:23 +08:00 |
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85020572bc
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在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
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2025-07-24 01:28:16 +08:00 |
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f013d8327d
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SceneNode增加GetEventDispatcher接口
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2025-07-18 01:12:19 +08:00 |
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d4643b7427
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重新命名EventDispatcher的添加/解决函数
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2025-07-17 02:26:00 +08:00 |
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124fd9701f
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独立CreateComponentInfo.h
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2025-07-15 22:47:27 +08:00 |
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79d86686e8
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增加新的RenderBoundBox.cpp测试用例,未完成,但当前版本可渲染。
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2025-07-06 18:14:00 +08:00 |
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c12b333337
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RenderFramework/WorkObject增加CreateVDM函数
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2025-07-06 18:13:22 +08:00 |
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b6167e9f0b
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VulkanDevice增加IsSupport(IndexType)函数
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2025-07-06 18:12:55 +08:00 |
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5cec598a02
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BoundingBoxCreateInfo改成构造函数
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2025-07-06 15:12:02 +08:00 |
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b8fefea165
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RenderFramework增加CreateMaterial和新的CreateMaterialInstance调用封装
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2025-07-06 15:11:41 +08:00 |
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6b233e6ed4
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增加内嵌PureColor3D材质
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2025-07-06 15:10:57 +08:00 |
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033820c91d
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MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
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2025-07-06 12:09:11 +08:00 |
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2b135b1d24
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优化代码、排版、重命名
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2025-07-04 11:12:55 +08:00 |
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c7c4a09afa
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英文语法修改Registry->Register
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2025-07-03 10:16:34 +08:00 |
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7dc7e2b0d7
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InputEvent改名为EventDispatch
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2025-06-27 03:12:53 +08:00 |
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11385c7b9e
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layout codes.
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2025-06-27 02:46:46 +08:00 |
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7da6205caf
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SceneNode构造函数改为新的定义方法
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2025-06-27 01:51:28 +08:00 |
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27e5d0bdca
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Billboard Shader增加可指定正面为顺时针/逆时针
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2025-06-25 02:04:36 +08:00 |
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52509d6f57
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建立CreateComponentInfo结构,用于CreateComponent时传递参数
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2025-06-25 02:02:51 +08:00 |
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9e74d19220
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在SceneNode中添加CreateNode/Duplication/DuplicationChildNodes/DuplicationComponents
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2025-06-25 00:10:35 +08:00 |
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f9b6acb56c
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SceneOrient增加GetSceneMatrix/SetSceneMatrix
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2025-06-25 00:09:37 +08:00 |
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5ee42c2ae2
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MeshComponentManager::CreateComponent返回值统一改为Component
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2025-06-23 23:52:09 +08:00 |
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c69fe080dc
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一些无用的代码增加
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2025-06-23 02:37:03 +08:00 |
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368056bb96
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调整好坐标轴方向以及裁剪面,并增加最简易坐标轴绘制范例
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2025-06-18 01:55:53 +08:00 |
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15da48eede
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部分内置几何体增加BoundingBox数据计算
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2025-06-17 01:17:57 +08:00 |
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585fd41966
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VKBufferMap::Set改名为Bind,VABMap::SetVAB改名为BindVAB
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2025-06-17 00:58:36 +08:00 |
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91b056bacb
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定义using SceneNodeList =ObjectList<SceneNode>
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2025-06-17 00:42:50 +08:00 |
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dfa0b4033d
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迁移CreatePipeline/CreateMaterialInstance/GetPrimitiveCreater到RenderFramework
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2025-06-15 22:26:30 +08:00 |
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d384f06ee2
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CreatePrimitive/CreateMesh迁移到RenderFramework
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2025-06-15 22:03:03 +08:00 |
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93937c0394
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CreateComponent函数迁移到RenderFramework
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2025-06-15 21:58:07 +08:00 |
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97040176d6
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StaticMeshComponent改为MeshComponent
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2025-06-15 17:53:15 +08:00 |
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cfda1fceb2
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ComponentManager增加自动释放功能
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2025-06-15 00:49:23 +08:00 |
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c1420e257d
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SceneComponent增加了SceneOrient父类,所有SceneComponent增加变换属性
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2025-06-14 23:42:50 +08:00 |
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f9675fc1e5
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迁移到StaticMeshComponent渲染
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2025-06-14 21:05:36 +08:00 |
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8ee9cdc396
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尝试初建StaticMeshComponent
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2025-06-14 02:32:15 +08:00 |
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87c150d1bd
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准备开始实现StaticMeshComponent
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2025-06-12 03:01:50 +08:00 |
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3fd6f98ef7
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材质保存来自MaterialCreateInfo传递而来的PrimitiveType信息,并在创建Pipeline时传递.
减少在使用中的第二次手写传递,避免失误。
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2025-06-12 00:00:14 +08:00 |
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660d8fff6d
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RenderResource缓存材质增加HashString以解决同名不同配置冲突问题
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2025-06-11 01:11:54 +08:00 |
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0fbe85290b
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增加MaterialCreateConfig::ToHashString函数,用于在未来生成区分同一材质不同配置的字串
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2025-06-11 01:11:12 +08:00 |
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0c3cc5a320
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增加CoordinateSystem2DName和GetCoordinateSystem2DName
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2025-06-11 01:10:15 +08:00 |
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3057fc7b6f
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传递MouseCoord到WorkObject
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2025-06-11 01:05:24 +08:00 |
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b7627f392c
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RenderFramework接入键盘鼠标控制
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2025-06-10 01:34:13 +08:00 |
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