renamed to VBOAccessData from Primitive::VBOData and then move to VK.h
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@@ -59,6 +59,18 @@ struct DeviceBufferData;
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class VertexAttribBuffer;
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using VBO=VertexAttribBuffer;
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struct VBOAccessData
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{
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VBO *buf;
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VkDeviceSize offset;
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public:
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CompOperatorMemcmp(const VBOAccessData &);
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};//struct VBOAccessData
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using VBOAccessMap=Map<AnsiString,VBOAccessData>;
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class IndexBuffer;
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struct IndexBufferData
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@@ -15,17 +15,7 @@ class Primitive
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GPUDevice *device;
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AnsiString prim_name;
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struct VBOData
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{
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VBO *buf;
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VkDeviceSize offset;
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public:
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CompOperatorMemcmp(const VBOData &);
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};
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Map<AnsiString,VBOData> buffer_list;
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VBOAccessMap buffer_list;
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protected:
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