few about MaterialInstance

This commit is contained in:
2023-06-05 21:39:12 +08:00
parent 9d3ea89861
commit ffaa6b5362
9 changed files with 52 additions and 37 deletions

View File

@@ -23,11 +23,14 @@ constexpr float position_data[VERTEX_COUNT*2]=
0.1, 0.9
};
constexpr float color_data[3][4]=
constexpr float color_data[6][4]=
{
{1,0,0,1},
{1,1,0,1},
{0,1,0,1},
{0,0,1,1}
{0,1,1,1},
{0,0,1,1},
{1,0,1,1},
};
class TestApp:public VulkanApplicationFramework
@@ -37,8 +40,8 @@ private:
SceneNode render_root;
RenderList * render_list =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
MaterialInstance * material_instance[6]={nullptr,nullptr,nullptr,nullptr,nullptr,nullptr};
Renderable * render_obj[6] ={nullptr,nullptr,nullptr,nullptr,nullptr,nullptr};
Pipeline * pipeline =nullptr;
@@ -54,36 +57,42 @@ private:
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
material_instance=db->CreateMaterialInstance(mci);
}
/* for(uint i=0;i<6;i++)
{
material_instance[i]=db->CreateMaterialInstance(mci);
if(!material_instance)
return(false);
if(!material_instance[i])
return(false);
material_instance[i]->SetFloat4(0,color_data[i]);
}*/
}
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
// pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
return pipeline;
}
bool InitVBO()
{
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
//RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
if(!rpc.SetVBO(VAN::Color, VF_V4F, color_data ))return(false);
render_obj=rpc.Create(material_instance,pipeline);
//if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
//
//render_obj=rpc.Create(material_instance,pipeline);
if(!render_obj)
return(false);
for(uint i=0;i<12;i++)
render_root.CreateSubNode(rotate(deg2rad(30*i),Vector3f(0,0,1)),render_obj);
//if(!render_obj)
// return(false);
//
//for(uint i=0;i<6;i++)
//{
// render_root.CreateSubNode(rotate(deg2rad(60*i),Vector3f(0,0,1)),render_obj);
//}
render_root.RefreshMatrix();
//render_root.RefreshMatrix();
render_list->Expend(&render_root);
//render_list->Expend(&render_root);
return(true);
}