moved device_render_pass to RenderFramework from GPUDevice.

This commit is contained in:
2025-01-18 20:28:14 +08:00
parent 911afc06f6
commit ff8222c256
10 changed files with 120 additions and 47 deletions

View File

@@ -1,4 +1,8 @@
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/VKInstance.h>
#include<hgl/graph/VKDeviceCreater.h>
#include<hgl/graph/module/RenderPassManager.h>
#include<hgl/log/Logger.h>
VK_NAMESPACE_BEGIN
@@ -9,6 +13,19 @@ namespace
{
static int RENDER_FRAMEWORK_COUNT=0;
hgl::graph::VulkanInstance *CreateVulkanInstance(const AnsiString &app_name)
{
CreateInstanceLayerInfo cili;
hgl_zero(cili);
cili.lunarg.standard_validation = true;
cili.khronos.validation = true;
InitVulkanInstanceProperties();
return CreateInstance(app_name,nullptr,&cili);
}
}//namespace
RenderFramework::RenderFramework(const OSString &an)
@@ -20,6 +37,9 @@ RenderFramework::RenderFramework(const OSString &an)
RenderFramework::~RenderFramework()
{
SAFE_CLEAR(device_render_pass);
SAFE_CLEAR(module_manager)
--RENDER_FRAMEWORK_COUNT;
if(RENDER_FRAMEWORK_COUNT==0)
@@ -36,10 +56,74 @@ bool RenderFramework::Init(uint w,uint h)
return(false);
logger::InitLogger(app_name);
InitNativeWindowSystem();
}
++RENDER_FRAMEWORK_COUNT;
win=CreateRenderWindow(app_name);
if(!win)
return(false);
if(!win->Create(w,h))
{
delete win;
win=nullptr;
return(false);
}
inst=CreateVulkanInstance(ToAnsiString(app_name));
if(!inst)
return(false);
VulkanHardwareRequirement vh_req;
device=CreateRenderDevice(inst,win,&vh_req);
if(!device)
return(false);
win->Join(this);
OnResize(w,h);
module_manager=new GraphModuleManager(device);
render_pass_manager=module_manager->GetOrCreate<RenderPassManager>();
if(!render_pass_manager)
return(false);
{
auto *attr=GetDevice()->GetDeviceAttribute();
SwapchainRenderbufferInfo rbi(attr->surface_format.format,attr->physical_device->GetDepthFormat());
device_render_pass=render_pass_manager->AcquireRenderPass(&rbi);
if(!device_render_pass)
return(false);
#ifdef _DEBUG
if(attr->debug_utils)
attr->debug_utils->SetRenderPass(device_render_pass->GetVkRenderPass(),"MainDeviceRenderPass");
#endif//_DEBUG
}
return(true);
}
void RenderFramework::OnResize(uint w,uint h)
{
io::WindowEvent::OnResize(w,h);
}
void RenderFramework::OnActive(bool)
{
}
void RenderFramework::OnClose()
{
}
VK_NAMESPACE_END