moved device_render_pass to RenderFramework from GPUDevice.
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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#include<hgl/type/Map.h>
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@@ -25,6 +25,8 @@ private:
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RenderPassManager(GPUDevice *);
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~RenderPassManager();
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friend class GraphModuleManager;
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private:
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RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
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