moved device_render_pass to RenderFramework from GPUDevice.
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/type/Map.h>
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@@ -28,14 +28,30 @@ public:
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public:
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GraphModule * GetModule(const size_t type_hash) {return GetObjectFromList(module_map,type_hash);} ///<取得指定类型的模块
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GraphModule * Get(const size_t type_hash) {return GetObjectFromList(module_map,type_hash);} ///<取得指定类型的模块
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template<typename T>
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T * GetModule() {return(GetModule(typeid(T).hash_code()));} ///<取得指定类型的模块
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T * Get() {return((T *)Get(typeid(T).hash_code()));} ///<取得指定类型的模块
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bool ConatainsModule(const size_t &type_hash)const {return module_map.ContainsKey(type_hash);} ///<确认是否包含指定类型的模块
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bool Contains(const size_t &type_hash)const {return module_map.ContainsKey(type_hash);} ///<确认是否包含指定类型的模块
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template<typename T>
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bool Contains()const{return Contains(typeid(T).hash_code());} ///<确认是否包含指定类型的模块
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bool Registry(GraphModule *); ///<注册一个模块
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bool Unregistry(GraphModule *); ///<注销一个模块
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template<typename T>
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T *GetOrCreate() ///<注册一个模块
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{
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if(Contains<T>())
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return Get<T>();
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T *result=new T(device);
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Registry(result);
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return result;
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}
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};//class GraphModuleManager
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VK_NAMESPACE_END
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@@ -1,4 +1,4 @@
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#pragma once
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#pragma once
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#include<hgl/graph/module/GraphModule.h>
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#include<hgl/type/Map.h>
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@@ -25,6 +25,8 @@ private:
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RenderPassManager(GPUDevice *);
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~RenderPassManager();
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friend class GraphModuleManager;
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private:
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RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
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