added BlinnPhong.h

This commit is contained in:
2024-03-04 13:13:33 +08:00
parent b9e70426a1
commit ff6a644e8f
7 changed files with 83 additions and 18 deletions

View File

@@ -19,12 +19,19 @@ static Color4f white_color(1,1,1,1);
class TestApp:public SceneAppFramework
{
private:
private: //plane grid
Material * mtl_vertex_lum =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * p_line =nullptr;
Primitive * ro_plane_grid =nullptr;
Primitive * prim_plane_grid =nullptr;
private: //sphere
Material * mtl_sun_light =nullptr;
MaterialInstance * mi_sphere =nullptr;
Pipeline * p_sphere =nullptr;
Primitive * prim_sphere =nullptr;
private:
@@ -47,10 +54,30 @@ private:
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi)
bool InitBlinnPhongSunLightMP()
{
Renderable *ri=db->CreateRenderable(r,mi,p_line);
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",Prim::Triangles);
cfg.local_to_world=true;
mtl_sun_light=db->LoadMaterial("Std3D/BlinnPhong/SunLightPureColor",&cfg);
if(!mtl_sun_light)return(false);
mi_sphere=db->CreateMaterialInstance(mtl_sun_light);
if(!mi_sphere)return(false);
p_sphere=CreatePipeline(mtl_sun_light,InlinePipeline::Solid3D,Prim::Triangles);
if(!p_sphere)
return(false);
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Renderable *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
@@ -67,6 +94,7 @@ private:
{
using namespace inline_geometry;
//Plane Grid
{
struct PlaneGridCreateInfo pgci;
@@ -76,7 +104,12 @@ private:
pgci.lum=0.5;
pgci.sub_lum=0.75;
ro_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
prim_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
}
//Sphere
{
prim_sphere=CreateSphere(db,mi_sphere->GetVIL(),16);
}
return(true);
@@ -84,7 +117,8 @@ private:
bool InitScene()
{
Add(ro_plane_grid,mi_plane_grid);
Add(prim_plane_grid,mi_plane_grid,p_line);
Add(prim_sphere,mi_sphere,p_sphere);
camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0));
@@ -106,6 +140,9 @@ public:
if(!InitVertexLumMP())
return(false);
if(!InitBlinnPhongSunLightMP())
return(false);
if(!CreateRenderObject())
return(false);