auto clear chars from tile font.
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@@ -84,18 +84,6 @@ Renderable *RenderResource::CreateRenderable(const uint32_t vertex_count)
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return ro;
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}
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TextRenderable *RenderResource::CreateTextRenderable(Material *mtl)
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{
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if(!mtl)return(nullptr);
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TextRenderable *tr=new TextRenderable(device,mtl);
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if(tr)
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Add(tr);
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return tr;
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}
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RenderableInstance *RenderResource::CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p)
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{
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if(!p||!mi||!r)
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