将dev_attr从MaterialCreateConfig中移除改到最终的Create函数中。代码能编过,但是static自动注册失效了,待查。

This commit is contained in:
2025-05-16 09:12:33 +08:00
parent 4a4326826e
commit fd1a629941
26 changed files with 97 additions and 125 deletions

View File

@@ -81,7 +81,9 @@ namespace hgl
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mtl_name,graph::mtl::MaterialCreateConfig *mtl_cfg,const graph::VILConfig *vil_cfg=nullptr)
{
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo("VertexColor2D",mtl_cfg); //这个是使用名称创建
AutoDelete<graph::mtl::MaterialCreateInfo> mci=graph::mtl::CreateMaterialCreateInfo(
GetDeviceAttribute(),
"VertexColor2D",mtl_cfg); //这个是使用名称创建
return db->CreateMaterialInstance(mci,vil_cfg);
}

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@@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
#define HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE
#pragma once
#include<hgl/graph/mtl/MaterialConfig.h>
#include<hgl/graph/CoordinateSystem.h>
@@ -16,7 +15,7 @@ struct Material2DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
public:
Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
Material2DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
{
rt_output.color=1; //输出一个颜色
rt_output.depth=false; //不输出深度
@@ -50,19 +49,14 @@ public:
}
};//struct Material2DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreateVertexColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
struct MaterialLerpLineConfig
{
MaterialCreateInfo *CreateLerpLine2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
};
MaterialCreateInfo *CreateLerpLine2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const GPUDeviceAttribute *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(const GPUDeviceAttribute *dev_attr,Material2DCreateConfig *);
// 为什么有了LoadMaterialFromFile还需要保留以上Create系列函数
@@ -71,10 +65,11 @@ MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *);
/**
* 从文件加载材质
* @param dev_attr 设备属性
* @param mtl_name 材质名称
* @param cfg 材质创建参数
* @return 材质创建信息
*/
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
STD_MTL_NAMESPACE_END
#endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE

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@@ -18,7 +18,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig,public Comparator<Mate
public:
Material3DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(da,name,p)
Material3DCreateConfig(const AnsiString &name,const PrimitiveType &p):MaterialCreateConfig(name,p)
{
rt_output.color=1; //输出一个颜色
rt_output.depth=true; //不输出深度
@@ -50,10 +50,10 @@ public:
}
};//struct Material3DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor3D(const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexColor3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateMaterialGizmo3D(const Material3DCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialGizmo3D(const GPUDeviceAttribute *dev_attr,const Material3DCreateConfig *cfg);
struct BillboardMaterialCreateConfig:public Material3DCreateConfig
{
@@ -66,7 +66,7 @@ public:
using Material3DCreateConfig::Material3DCreateConfig;
};
MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
MaterialCreateInfo *CreateBillboard2D(const GPUDeviceAttribute *dev_attr,mtl::BillboardMaterialCreateConfig *);
/**
* 从文件加载材质
@@ -74,5 +74,5 @@ MaterialCreateInfo *CreateBillboard2D(mtl::BillboardMaterialCreateConfig *);
* @param cfg 材质创建参数
* @return 材质创建信息
*/
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,Material3DCreateConfig *cfg);
MaterialCreateInfo *LoadMaterialFromFile(const GPUDeviceAttribute *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
STD_MTL_NAMESPACE_END

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@@ -14,8 +14,6 @@ class MaterialCreateInfo;
*/
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
const GPUDeviceAttribute * dev_attr; ///<GPU设备属性(目前仅用于获取UBO/SSBO数值未来可以考虑干掉)
AnsiString mtl_name; ///<材质名称
bool material_instance; ///<是否包含材质实例
@@ -28,10 +26,8 @@ struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
public:
MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p)
MaterialCreateConfig(const AnsiString &name,const PrimitiveType &p)
{
dev_attr=da;
mtl_name=name;
material_instance=false;

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@@ -27,7 +27,7 @@ public:
//virtual const CoordinateSystem2D get2DCoordinateSystem()const=0;
virtual MaterialCreateInfo *Create(MaterialCreateConfig *)=0;
virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *)=0;
};//class MaterialFactory
@@ -57,28 +57,28 @@ public:
return mtl_name; \
} \
\
MaterialCreateInfo *Create(MaterialCreateConfig *cfg) override \
MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr,MaterialCreateConfig *cfg) override \
{ \
return create_func((cfg_type *)cfg); \
return create_func(dev_attr,(cfg_type *)cfg); \
} \
}; \
\
DEFINE_MATERIAL_FACTORY(name)
MaterialCreateInfo *CreateMaterialCreateInfo(const MaterialName &,MaterialCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
inline MaterialCreateInfo *CreateMaterialCreateInfo(const char *mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);
return CreateMaterialCreateInfo(mtl_id_name,cfg);
return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
}
inline MaterialCreateInfo *CreateMaterialCreateInfo(const AnsiString &mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const GPUDeviceAttribute *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);
return CreateMaterialCreateInfo(mtl_id_name,cfg);
return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
}
STD_MTL_NAMESPACE_END

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@@ -19,6 +19,7 @@ namespace hgl::graph
class ShaderCreateInfoVertex;
class ShaderCreateInfoGeometry;
class ShaderCreateInfoFragment;
struct GPUDeviceAttribute;
namespace mtl
{
@@ -50,7 +51,7 @@ namespace hgl::graph
StdMaterial(const MaterialCreateConfig *);
virtual ~StdMaterial()=default;
virtual MaterialCreateInfo *Create();
virtual MaterialCreateInfo *Create(const GPUDeviceAttribute *dev_attr);
};//class StdMaterial
}//namespace mtl
}//namespace hgl::graph

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@@ -89,7 +89,7 @@ namespace hgl::graph
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
bool CreateShader();
bool CreateShader(const GPUDeviceAttribute *dev_attr);
};//class MaterialCreateInfo
}//namespace mtl
}//namespace hgl::graph