shader增加core标记
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#version 450
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#version 450 core
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layout(location = 0) in vec4 FragmentColor;
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layout(location = 0) out vec4 FragColor;
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@@ -1,4 +1,4 @@
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#version 450
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#version 450 core
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layout(location = 0) in vec2 Vertex;
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layout(location = 1) in vec3 Color;
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