改进SceneTree范例,使用实体带方向光球体
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@@ -82,6 +82,9 @@ private:
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Material * pbr_material =nullptr;
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vulkan::MaterialInstance * pbr_material_instance =nullptr;
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vulkan::Pipeline * pipeline_wireframe =nullptr;
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vulkan::Pipeline * pipeline_lines =nullptr;
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@@ -100,10 +103,15 @@ private:
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private:
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bool InitPBRMaterial()
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{
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}
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
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OS_TEXT("res/shader/FlatColor.frag.spv"));
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
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OS_TEXT("res/shader/FlatColor.frag"));
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if(!material)
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return(false);
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