改进SceneTree范例,使用实体带方向光球体

This commit is contained in:
2020-06-16 20:01:36 +08:00
parent 80dd4f6010
commit fbac9f03c6
5 changed files with 43 additions and 20 deletions

View File

@@ -82,6 +82,9 @@ private:
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Material * pbr_material =nullptr;
vulkan::MaterialInstance * pbr_material_instance =nullptr;
vulkan::Pipeline * pipeline_wireframe =nullptr;
vulkan::Pipeline * pipeline_lines =nullptr;
@@ -100,10 +103,15 @@ private:
private:
bool InitPBRMaterial()
{
}
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
OS_TEXT("res/shader/FlatColor.frag.spv"));
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
OS_TEXT("res/shader/FlatColor.frag"));
if(!material)
return(false);