改进SceneTree范例,使用实体带方向光球体
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@@ -11,8 +11,8 @@
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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class TestApp:public CameraAppFramework
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{
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@@ -42,8 +42,8 @@ private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
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OS_TEXT("res/shader/FlatColor.frag.spv"));
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert"),
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OS_TEXT("res/shader/FlatColor.frag"));
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if(!material)
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return(false);
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@@ -138,7 +138,7 @@ private:
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material_instance->BindUBO("color_material",ubo_color);
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if(!InitCameraUBO(material_instance,"world"))
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if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
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return(false);
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material_instance->Update();
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