removed SPVParseData
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0dae30fa06
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fb4c8ed8c2
@ -3,196 +3,151 @@
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#include<hgl/type/StringList.h>
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#include<hgl/filesystem/FileSystem.h>
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using namespace hgl;
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using namespace hgl::io;
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namespace glsl_compiler
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namespace hgl
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{
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enum class ShaderLanguageType
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namespace graph
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{
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderLanguageType shader_type = ShaderLanguageType::GLSL;
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const char * entrypoint = nullptr; //it only used in HLSL
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uint32_t includes_count = 0;
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const char ** includes = nullptr;
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const char * preamble = nullptr;
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};
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UTF8StringList include_list;
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CompileInfo compile_info;
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struct GLSLCompilerInterface
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{
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bool (*Init)();
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void (*Close)();
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bool (*GetLimit)(void *,const int);
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bool (*SetLimit)(void *,const int);
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uint32_t (*GetType)(const char *ext_name);
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SPVData * (*Compile)(const uint32_t stage,const char *shader_source, const CompileInfo *compile_info);
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SPVData * (*CompileFromPath)(const uint32_t stage,const char *shader_filename, const CompileInfo *compile_info);
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void (*Free)(SPVData *);
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SPVParseData *(*ParseSPV)(SPVData *spv_data);
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void (*FreeParseSPVData)(SPVParseData *);
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};
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ExternalModule *gsi_module=nullptr;
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static GLSLCompilerInterface *gsi=nullptr;
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typedef GLSLCompilerInterface *(*GetInterfaceFUNC)();
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bool Init()
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{
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compile_info.includes=nullptr;
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compile_info.includes_count=0;
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if(gsi)return(true);
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OSString cur_path;
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OSString glsl_compiler_fullname;
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if(!filesystem::GetCurrentPath(cur_path))
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return(false);
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glsl_compiler_fullname=filesystem::MergeFilename(cur_path,OS_TEXT("GLSLCompiler") HGL_PLUGIN_EXTNAME);
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gsi_module=LoadExternalModule(glsl_compiler_fullname);
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if(!gsi_module)return(false);
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GetInterfaceFUNC get_func;
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get_func=GetInterfaceFUNC(gsi_module->GetFunc("GetInterface"));
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if(get_func)
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enum class ShaderLanguageType
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{
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gsi=get_func();
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GLSL=0,
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HLSL,
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MAX=0xff
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};//enum class ShaderType
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struct CompileInfo
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{
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ShaderLanguageType shader_type = ShaderLanguageType::GLSL;
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const char * entrypoint = nullptr; //it only used in HLSL
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uint32_t includes_count = 0;
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const char ** includes = nullptr;
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const char * preamble = nullptr;
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};
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CompileInfo compile_info;
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struct SPVParseData;
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struct GLSLCompilerInterface
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{
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bool (*Init)();
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void (*Close)();
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bool (*GetLimit)(void *,const int);
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bool (*SetLimit)(void *,const int);
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uint32_t (*GetType)(const char *ext_name);
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SPVData * (*Compile)(const uint32_t stage,const char *shader_source, const CompileInfo *compile_info);
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SPVData * (*CompileFromPath)(const uint32_t stage,const char *shader_filename, const CompileInfo *compile_info);
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void (*Free)(SPVData *);
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SPVParseData *(*ParseSPV)(SPVData *spv_data);
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void (*FreeParseSPVData)(SPVParseData *);
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};
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ExternalModule *gsi_module=nullptr;
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static GLSLCompilerInterface *gsi=nullptr;
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typedef GLSLCompilerInterface *(*GetInterfaceFUNC)();
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bool InitShaderCompiler()
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{
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compile_info.includes=nullptr;
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compile_info.includes_count=0;
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if(gsi)return(true);
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OSString cur_path;
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OSString glsl_compiler_fullname;
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if(!filesystem::GetCurrentPath(cur_path))
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return(false);
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glsl_compiler_fullname=filesystem::MergeFilename(cur_path,OS_TEXT("GLSLCompiler") HGL_PLUGIN_EXTNAME);
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gsi_module=LoadExternalModule(glsl_compiler_fullname);
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if(!gsi_module)return(false);
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GetInterfaceFUNC get_func;
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get_func=GetInterfaceFUNC(gsi_module->GetFunc("GetInterface"));
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if(get_func)
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{
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gsi=get_func();
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if(gsi)
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{
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if(gsi->Init())
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return(true);
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}
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}
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delete gsi_module;
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gsi_module=nullptr;
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return(false);
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}
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void CloseShaderCompiler()
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{
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delete[] compile_info.includes;
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compile_info.includes=nullptr;
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if(gsi)
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{
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if(gsi->Init())
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return(true);
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gsi->Close();
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gsi=nullptr;
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}
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if(gsi_module)
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{
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delete gsi_module;
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gsi_module=nullptr;
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}
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}
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delete gsi_module;
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gsi_module=nullptr;
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return(false);
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}
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const char PreambleString[]="";//#extension GL_GOOGLE_include_directive : require\n";
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void Close()
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{
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delete[] compile_info.includes;
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compile_info.includes=nullptr;
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if(gsi)
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void RebuildGLSLIncludePath()
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{
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gsi->Close();
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gsi=nullptr;
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}
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if(gsi_module)
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{
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delete gsi_module;
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gsi_module=nullptr;
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}
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}
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void AddGLSLIncludePath(const char *path)
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{
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if(include_list.Find(path)==-1)
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include_list.Add(path);
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}
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const char PreambleString[]="#extension GL_GOOGLE_include_directive : require\n";
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void RebuildGLSLIncludePath()
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{
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delete[] compile_info.includes;
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compile_info.includes_count=include_list.GetCount();
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compile_info.includes=new const char *[compile_info.includes_count];
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for(uint32_t i=0;i<compile_info.includes_count;i++)
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compile_info.includes[i]=include_list[i].c_str();
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if(compile_info.includes_count>0)
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compile_info.preamble=PreambleString;
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}
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uint32_t GetType (const char *ext_name)
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{
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if(gsi)
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return gsi->GetType(ext_name);
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return 0;
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}
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void Free (SPVData *spv_data)
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{
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if(gsi)
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gsi->Free(spv_data);
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}
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SPVParseData *ParseSPV(SPVData *spv_data)
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{
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return gsi?gsi->ParseSPV(spv_data):nullptr;
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}
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void FreeSPVParse(SPVParseData *spv)
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{
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if(gsi&&spv)
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gsi->FreeParseSPVData(spv);
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}
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SPVData *Compile(const uint32_t type,const char *source)
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{
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if(!gsi)
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return(nullptr);
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ByteOrderMask bom=CheckBOM(source);
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if(bom==ByteOrderMask::UTF8)
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source+=3;
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else
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if(bom!=ByteOrderMask::NONE)
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{
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std::cerr<<"GLSLCompiler does not support BOMHeader outside of UTF8"<<std::endl;
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return(nullptr);
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}
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glsl_compiler::SPVData *spv=gsi->Compile(type,source,&compile_info);
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if(!spv)return(nullptr);
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const bool result=spv->result;
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if(!result)
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void FreeSPVData(SPVData *spv_data)
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{
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std::cerr<<"glsl compile failed."<<std::endl;
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if(spv->log)
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std::cerr<<"info: "<<spv->log<<std::endl;
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if(spv->debug_log)
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std::cerr<<"debug info: "<<spv->debug_log<<std::endl;
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glsl_compiler::Free(spv);
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return(nullptr);
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if(gsi)
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gsi->Free(spv_data);
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}
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std::cout<<"Compile successed! spv length "<<spv->spv_length<<" bytes."<<std::endl;
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SPVData *CompileShader(const uint32_t type,const char *source)
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{
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if(!gsi)
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return(nullptr);
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return spv;
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}
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}//namespace glsl_compiler
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ByteOrderMask bom=CheckBOM(source);
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if(bom==ByteOrderMask::UTF8)
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source+=3;
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else
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if(bom!=ByteOrderMask::NONE)
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return(nullptr);
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SPVData *spv=gsi->Compile(type,source,&compile_info);
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if(!spv)return(nullptr);
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const bool result=spv->result;
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if(!result)
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{
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FreeSPVData(spv);
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return(nullptr);
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}
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return spv;
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}
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}//namespace graph
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}//namespace hgl
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@ -1,102 +1,26 @@
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#ifndef HGL_GLSL_COMPILER_INCLUDE
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#define HGL_GLSL_COMPILER_INCLUDE
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#include<hgl/type/String.h>
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#include<hgl/type/Map.h>
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#include<stdint.h>
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#include<hgl/graph/VKShaderStage.h>
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#include<hgl/type/DataType.h>
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namespace hgl
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{
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namespace io
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namespace graph
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{
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class MemoryOutputStream;
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class DataOutputStream;
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}
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}
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struct SPVData
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{
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bool result;
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char *log;
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char *debug_log;
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namespace glsl_compiler
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{
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using namespace hgl;
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using namespace hgl::graph;
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uint32 *spv_data;
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uint32 spv_length;
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};
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enum class DescriptorType //等同VkDescriptorType
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{
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SAMPLER = 0,
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COMBINED_IMAGE_SAMPLER,
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SAMPLED_IMAGE,
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STORAGE_IMAGE,
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UNIFORM_TEXEL_BUFFER,
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STORAGE_TEXEL_BUFFER,
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UNIFORM_BUFFER,
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STORAGE_BUFFER,
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UNIFORM_BUFFER_DYNAMIC,
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STORAGE_BUFFER_DYNAMIC,
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INPUT_ATTACHMENT,
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ENUM_CLASS_RANGE(SAMPLER,INPUT_ATTACHMENT)
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};
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bool InitShaderCompiler();
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void CloseShaderCompiler();
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struct Descriptor
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t set;
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uint8_t binding;
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};
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struct PushConstant
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t offset;
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uint8_t size;
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};
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struct SubpassInput
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{
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char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
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uint8_t input_attachment_index;
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uint8_t binding;
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};
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template<typename T>
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struct ShaderResourceData
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{
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uint32_t count;
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T *items;
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};
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using ShaderDescriptorResource=ShaderResourceData<Descriptor>[size_t(DescriptorType::RANGE_SIZE)];
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struct SPVData
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{
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bool result;
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char *log;
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char *debug_log;
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uint32_t *spv_data;
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uint32_t spv_length;
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};
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struct SPVParseData
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{
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ShaderStageIO stage_io;
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ShaderDescriptorResource resource;
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ShaderResourceData<PushConstant> push_constant;
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ShaderResourceData<SubpassInput> subpass_input;
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};
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bool Init();
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void Close();
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void AddGLSLIncludePath(const char *);
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void RebuildGLSLIncludePath();
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uint32_t GetType (const char *ext_name);
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SPVData * Compile (const uint32_t type,const char *source);
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void Free (SPVData *spv_data);
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SPVParseData * ParseSPV(SPVData *spv_data);
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void FreeSPVParse(SPVParseData *spv);
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}//namespace glsl_compiler
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SPVData * CompileShader (const uint32 type,const char *source);
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void FreeSPVData (SPVData *spv_data);
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GLSL_COMPILER_INCLUDE
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