1.removed VertexShaderModule
2.added VertexInput at MaterialData 3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
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@@ -6,6 +6,7 @@
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#include<hgl/math/HalfFloat.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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using namespace hgl;
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