supported MaterialInstance in ShaderGen module.

This commit is contained in:
2023-05-22 14:30:38 +08:00
parent d5b719152f
commit fa7ecb91ac
11 changed files with 98 additions and 56 deletions

View File

@@ -19,28 +19,9 @@ namespace hgl
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
void AddMaterialID()
{
AddInput(VAT_UINT,VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::MaterialInstanceID);
}
void AddJoint()
{
AddInput(VAT_UVEC4, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
AddInput(VAT_VEC4, VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
}
void AddLocalToWorld()
{
char name[]= "LocalToWorld_?";
for(uint i=0;i<4;i++)
{
name[sizeof(name)-2]='0'+i;
AddInput(VAT_VEC4,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
}
}
void AddMaterialInstanceID();
void AddJoint();
void AddLocalToWorld();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph