supported MaterialInstance in ShaderGen module.
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@@ -13,6 +13,8 @@ struct SPVData;
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class MaterialDescriptorInfo;
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class ShaderDescriptorInfo;
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struct UBODescriptor;
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class ShaderCreateInfo
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{
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protected:
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@@ -63,6 +65,8 @@ public:
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void AddFunction(const AnsiString &str){function_list.Add(str);}
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void SetMaterialInstance(UBODescriptor *);
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const AnsiString &GetOutputStruct()const{return output_struct;}
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const AnsiString &GetShaderSource()const{return final_shader;}
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