supported MaterialInstance in ShaderGen module.
This commit is contained in:
@@ -28,7 +28,7 @@ public:
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool GetStruct(const AnsiString &name,AnsiString &code) const
|
||||
bool GetStruct(const AnsiString &name,AnsiString &code)
|
||||
{
|
||||
return(struct_map.Get(name,code));
|
||||
}
|
||||
@@ -38,8 +38,8 @@ public:
|
||||
return(struct_map.KeyExist(name));
|
||||
}
|
||||
|
||||
const UBODescriptor *AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType set_type,UBODescriptor *sd);
|
||||
const SamplerDescriptor *AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType set_type,SamplerDescriptor *sd);
|
||||
const UBODescriptor *AddUBO(uint32_t shader_stage_flag_bits,DescriptorSetType set_type,UBODescriptor *sd);
|
||||
const SamplerDescriptor *AddSampler(uint32_t shader_stage_flag_bits,DescriptorSetType set_type,SamplerDescriptor *sd);
|
||||
|
||||
UBODescriptor *GetUBO(const AnsiString &name);
|
||||
SamplerDescriptor *GetSampler(const AnsiString &name);
|
||||
|
Reference in New Issue
Block a user