supported MaterialInstance in ShaderGen module.

This commit is contained in:
2023-05-22 14:30:38 +08:00
parent d5b719152f
commit fa7ecb91ac
11 changed files with 98 additions and 56 deletions

View File

@@ -52,23 +52,7 @@ public:
MaterialCreateInfo(const MaterialConfig *);
~MaterialCreateInfo()=default;
/**
* 设置材质实例代码与数据长度
* @param mi_glsl_codes 材质实例GLSL代码
* @param mi_struct_bytes 单个材质实例数据长度
* @return 是否设置成功
*/
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes)
{
if(mi_struct_bytes>0&&mi_glsl_codes.Length()<4)return(false);
mi_length=mi_struct_bytes;
if(mi_struct_bytes>0)
mi_codes=mi_glsl_codes;
return(true);
}
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
bool AddStruct(const ShaderBufferSource &ss)