supported MaterialInstance in ShaderGen module.
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@@ -52,23 +52,7 @@ public:
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MaterialCreateInfo(const MaterialConfig *);
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~MaterialCreateInfo()=default;
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/**
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* 设置材质实例代码与数据长度
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* @param mi_glsl_codes 材质实例GLSL代码
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* @param mi_struct_bytes 单个材质实例数据长度
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* @return 是否设置成功
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*/
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes)
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{
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if(mi_struct_bytes>0&&mi_glsl_codes.Length()<4)return(false);
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mi_length=mi_struct_bytes;
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if(mi_struct_bytes>0)
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mi_codes=mi_glsl_codes;
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return(true);
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}
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage);
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const ShaderBufferSource &ss)
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