supported MaterialInstance in ShaderGen module.
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@@ -42,7 +42,9 @@ vec3 world_up;
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float znear,zfar;)"
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};
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constexpr const ShaderBufferSource SBS_MaterialInstance=
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constexpr const char MaterialInstanceStruct[]="MaterialInstance";
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constexpr const ShaderBufferSource SBS_MaterialInstanceData=
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{
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"MaterialInstanceData",
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"mtl",
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