supported MaterialInstance in ShaderGen module.

This commit is contained in:
2023-05-22 14:30:38 +08:00
parent d5b719152f
commit fa7ecb91ac
11 changed files with 98 additions and 56 deletions

View File

@@ -42,7 +42,9 @@ vec3 world_up;
float znear,zfar;)"
};
constexpr const ShaderBufferSource SBS_MaterialInstance=
constexpr const char MaterialInstanceStruct[]="MaterialInstance";
constexpr const ShaderBufferSource SBS_MaterialInstanceData=
{
"MaterialInstanceData",
"mtl",

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@@ -52,23 +52,7 @@ public:
MaterialCreateInfo(const MaterialConfig *);
~MaterialCreateInfo()=default;
/**
* 设置材质实例代码与数据长度
* @param mi_glsl_codes 材质实例GLSL代码
* @param mi_struct_bytes 单个材质实例数据长度
* @return 是否设置成功
*/
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes)
{
if(mi_struct_bytes>0&&mi_glsl_codes.Length()<4)return(false);
mi_length=mi_struct_bytes;
if(mi_struct_bytes>0)
mi_codes=mi_glsl_codes;
return(true);
}
bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage);
bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
bool AddStruct(const ShaderBufferSource &ss)

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@@ -28,7 +28,7 @@ public:
return(true);
}
bool GetStruct(const AnsiString &name,AnsiString &code) const
bool GetStruct(const AnsiString &name,AnsiString &code)
{
return(struct_map.Get(name,code));
}
@@ -38,8 +38,8 @@ public:
return(struct_map.KeyExist(name));
}
const UBODescriptor *AddUBO(VkShaderStageFlagBits ssb,DescriptorSetType set_type,UBODescriptor *sd);
const SamplerDescriptor *AddSampler(VkShaderStageFlagBits ssb,DescriptorSetType set_type,SamplerDescriptor *sd);
const UBODescriptor *AddUBO(uint32_t shader_stage_flag_bits,DescriptorSetType set_type,UBODescriptor *sd);
const SamplerDescriptor *AddSampler(uint32_t shader_stage_flag_bits,DescriptorSetType set_type,SamplerDescriptor *sd);
UBODescriptor *GetUBO(const AnsiString &name);
SamplerDescriptor *GetSampler(const AnsiString &name);

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@@ -13,6 +13,8 @@ struct SPVData;
class MaterialDescriptorInfo;
class ShaderDescriptorInfo;
struct UBODescriptor;
class ShaderCreateInfo
{
protected:
@@ -63,6 +65,8 @@ public:
void AddFunction(const AnsiString &str){function_list.Add(str);}
void SetMaterialInstance(UBODescriptor *);
const AnsiString &GetOutputStruct()const{return output_struct;}
const AnsiString &GetShaderSource()const{return final_shader;}

View File

@@ -19,28 +19,9 @@ namespace hgl
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
void AddMaterialID()
{
AddInput(VAT_UINT,VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::MaterialInstanceID);
}
void AddJoint()
{
AddInput(VAT_UVEC4, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
AddInput(VAT_VEC4, VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
}
void AddLocalToWorld()
{
char name[]= "LocalToWorld_?";
for(uint i=0;i<4;i++)
{
name[sizeof(name)-2]='0'+i;
AddInput(VAT_VEC4,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
}
}
void AddMaterialInstanceID();
void AddJoint();
void AddLocalToWorld();
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph