From fa47bc552c694e4bb11b42d81af4506c38fd61e2 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Wed, 22 Sep 2021 16:36:26 +0800 Subject: [PATCH] RenderTarget don't delete RenderPass when it exits. --- src/SceneGraph/Vulkan/VKRenderTarget.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/SceneGraph/Vulkan/VKRenderTarget.cpp b/src/SceneGraph/Vulkan/VKRenderTarget.cpp index 91065763..4e55eece 100644 --- a/src/SceneGraph/Vulkan/VKRenderTarget.cpp +++ b/src/SceneGraph/Vulkan/VKRenderTarget.cpp @@ -59,7 +59,6 @@ RenderTarget::~RenderTarget() SAFE_CLEAR(render_complete_semaphore); SAFE_CLEAR(fbo); - SAFE_CLEAR(render_pass); } bool RenderTarget::Submit(RenderCmdBuffer *command_buffer,GPUSemaphore *present_complete_semaphore)