迁移到StaticMeshComponent渲染
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20
inc/hgl/component/SceneComponent.h
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20
inc/hgl/component/SceneComponent.h
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#pragma once
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#include<hgl/component/Component.h>
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COMPONENT_NAMESPACE_BEGIN
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/**
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* 场景组件<br>
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* 场景组件中的元素必须是针对场景起作用的,并不一定需要自己绘出来,但也对场景产生影响。比如太阳光、全局风场
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*/
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class SceneComponent:public Component
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{
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public:
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using Component::Component;
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virtual ~SceneComponent()=default;
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};//class SceneComponent
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COMPONENT_NAMESPACE_END
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