迁移到StaticMeshComponent渲染
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@@ -1,6 +1,6 @@
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#pragma once
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#include<hgl/component/RenderComponent.h>
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#include<hgl/component/SceneComponent.h>
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COMPONENT_NAMESPACE_BEGIN
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@@ -8,11 +8,11 @@ COMPONENT_NAMESPACE_BEGIN
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* 图元组件<br>
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* 组件中的元素必须是一个可以明确描述的几何体,可以被明确标记尺寸、参与空间、物理计算等。
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*/
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class PrimitiveComponent:public RenderComponent
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class PrimitiveComponent:public SceneComponent
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{
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public:
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using RenderComponent::RenderComponent;
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using SceneComponent::SceneComponent;
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virtual ~PrimitiveComponent()=default;
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};//class PrimitiveComponent
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