迁移到StaticMeshComponent渲染

This commit is contained in:
2025-06-14 21:05:36 +08:00
parent 92f612f675
commit f9675fc1e5
15 changed files with 140 additions and 141 deletions

View File

@@ -82,7 +82,7 @@ public:
public: //事件
virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnDetach(SceneNode *node){OwnerNode=nullptr;} ///<从节点分离事件
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件