迁移到StaticMeshComponent渲染
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@@ -82,7 +82,7 @@ public:
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public: //事件
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virtual void OnAttach(SceneNode *node){if(node)OwnerNode=node;} ///<附加到节点事件
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virtual void OnDetach(){OwnerNode=nullptr;} ///<从节点分离事件
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virtual void OnDetach(SceneNode *node){OwnerNode=nullptr;} ///<从节点分离事件
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virtual void OnFocusLost(){} ///<焦点丢失事件
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virtual void OnFocusGained(){} ///<焦点获得事件
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