renamed Semaphore instead of GPUSemaphore,
renamed Queue instead of GPUQueue
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@@ -43,7 +43,7 @@ class GPUDevice
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{
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GPUDeviceAttribute *attr;
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GPUQueue *texture_queue;
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Queue *texture_queue;
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TextureCmdBuffer *texture_cmd_buf;
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private:
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@@ -241,9 +241,9 @@ public:
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RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
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Fence * CreateFence(bool);
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GPUSemaphore * CreateGPUSemaphore();
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Semaphore * CreateGPUSemaphore();
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GPUQueue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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Queue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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public: //FrameBuffer相关
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