增加WalkerCameraAppFramework,添加相机控制
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@@ -1,5 +1,5 @@
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// 5.SceneTree
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// <EFBFBD><EFBFBD><EFBFBD>ڲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еij<EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>ÿһ<EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD>Ա任<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD>ȷ
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// 5.SceneTree
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// 用于测试树形排列的场景中,每一级节点对变换矩阵的处理是否正确
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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@@ -15,7 +15,7 @@ using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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class TestApp:public VulkanApplicationFramework
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class TestApp:public WalkerCameraAppFramework
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{
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private:
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@@ -24,15 +24,11 @@ private:
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SceneNode render_root;
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RenderList render_list;
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Camera camera;
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vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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vulkan::Renderable * ro_cube =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Pipeline * pipeline_line =nullptr;
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public:
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@@ -46,17 +42,6 @@ public:
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private:
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void InitCamera()
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{
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camera.type=CameraType::Perspective;
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camera.center.Set(0,0,30,1);
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camera.eye.Set(100,100,100,1);
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camera.width=SCREEN_WIDTH;
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camera.height=SCREEN_HEIGHT;
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camera.Refresh(); //<2F><><EFBFBD>¾<EFBFBD><C2BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
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@@ -80,14 +65,7 @@ private:
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&camera.matrix);
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if(!ubo_world_matrix)
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return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_world_matrix))
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if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
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return(false);
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descriptor_sets->Update();
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@@ -130,7 +108,7 @@ private:
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for(uint i=0;i<360;i++)
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{
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size=(i+1)/100.0f;
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cur_node=render_root.CreateSubNode( rotate(i/5.0f,camera.up_vector)*
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translate(i/4.0f,0,0)*
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scale(size));
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@@ -153,11 +131,9 @@ public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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if(!WalkerCameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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InitCamera();
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if(!InitMaterial())
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return(false);
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@@ -177,7 +153,7 @@ public:
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void Draw() override
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{
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VulkanApplicationFramework::Draw();
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WalkerCameraAppFramework::Draw();
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Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.up_vector);
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@@ -190,7 +166,7 @@ public:
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void Resize(int,int)override
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{
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BuildCommandBuffer(&render_list);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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