[WIP] StaticMesh and GizmoMove
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@@ -43,6 +43,14 @@ namespace hgl
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render_obj=nullptr;
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}
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const bool IsEmpty()const
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{
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if(render_obj)return(false);
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if(SubNode.GetCount())return(false);
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return(true);
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}
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Renderable *GetRenderable(){return render_obj;}
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void SetRenderable(Renderable *);
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