[WIP] StaticMesh and GizmoMove
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@@ -233,7 +233,7 @@ private:
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{
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struct CylinderCreateInfo cci;
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cci.halfExtend =1.25; //圆柱一半高度
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cci.halfExtend =1.25; //圆柱一半高度
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cci.numberSlices=16; //圆柱底部分割数
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cci.radius =1.25f; //圆柱半径
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@@ -256,7 +256,7 @@ private:
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if(!ri)
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{
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LOG_ERROR(U8_TEXT("Create Renderable failed! Primitive: ")+r->GetName());
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LOG_ERROR("Create Renderable failed! Primitive: "+r->GetName());
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return(nullptr);
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}
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