[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。
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@@ -1,6 +1,7 @@
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#pragma once
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#include<hgl/graph/RenderTask.h>
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#include<hgl/graph/VKRenderTarget.h>
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#include<hgl/type/Map.h>
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namespace hgl::graph
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@@ -15,7 +16,7 @@ namespace hgl::graph
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class Renderer
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{
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IRenderTarget *render_target;
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Scene *world;
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Scene *scene;
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Camera *camera;
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@@ -24,23 +25,31 @@ namespace hgl::graph
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RenderTask *render_task; ///<当前渲染任务
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protected:
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Color4f clear_color; ///<清屏颜色
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bool build_frame=false;
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public:
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Scene *GetScene () const { return world; } ///<获取场景世界
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Camera * GetCurCamera () const { return camera; } ///<获取当前相机
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RenderPass *GetRenderPass (){return render_target->GetRenderPass();} ///<取得当前渲染器RenderPass
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const VkExtent2D &GetExtent ()const{return render_target->GetExtent();} ///<取得当前渲染器画面尺寸
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Scene * GetScene ()const{return scene;} ///<获取场景世界
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Camera * GetCurCamera ()const{return camera;} ///<获取当前相机
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public:
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Renderer(IRenderTarget *);
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virtual ~Renderer();
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void SetCurWorld(Scene *);
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void SetRenderTarget(IRenderTarget *);
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void SetCurScene(Scene *);
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void SetCurCamera(Camera *);
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bool RenderFrame(RenderCmdBuffer *);
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void SetClearColor(const Color4f &c){clear_color=c;}
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bool RenderFrame(); ///<重新重成这一帧的CommandList
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bool Submit(); ///<提交CommandList到GPU
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};//class Renderer
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}//namespace hgl::graph
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