[OK] AutoInstance 范例完成迁移并测试成功。新结构下不再需要自己管理RenderList/SceneRoot。接下来请迁移其它范例。

This commit is contained in:
2025-06-04 01:09:05 +08:00
parent 118ee6e570
commit f762d77b1d
8 changed files with 113 additions and 89 deletions

View File

@@ -4,6 +4,7 @@
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/mtl/MaterialLibrary.h>
#include<hgl/graph/Renderer.h>
#include<hgl/graph/Scene.h>
#include<hgl/Time.h>
//#include<iostream>
@@ -22,8 +23,6 @@ namespace hgl
class WorkObject:public TickObject
{
graph::RenderFramework *render_framework=nullptr;
graph::IRenderTarget *cur_render_target=nullptr;
graph::RenderPass *render_pass=nullptr;
bool destroy_flag=false;
bool render_dirty=true;
@@ -44,7 +43,12 @@ namespace hgl
graph::VulkanDevAttr * GetDevAttr (){return render_framework->GetDevAttr();}
graph::TextureManager * GetTextureManager (){return render_framework->GetTextureManager();}
const VkExtent2D & GetExtent2D (){return cur_render_target->GetExtent();}
const VkExtent2D & GetExtent (){return renderer->GetExtent();}
graph::Scene * GetScene (){return scene;}
graph::SceneNode * GetSceneRoot (){return scene->GetRootNode();}
graph::Renderer * GetRenderer (){return renderer;}
public:
@@ -56,19 +60,17 @@ namespace hgl
public:
WorkObject(graph::RenderFramework *,graph::IRenderTarget *rt=nullptr);
WorkObject(graph::RenderFramework *,graph::Renderer *r=nullptr);
virtual ~WorkObject()=default;
virtual bool Init()=0;
virtual void OnRenderTargetSwitch(graph::RenderFramework *rf,graph::IRenderTarget *rt);
virtual void OnRendererChange(graph::RenderFramework *rf,graph::Renderer *r);
virtual void OnResize(const VkExtent2D &){}
virtual void Tick(double){}
virtual void Render(double delta_time,graph::RenderCmdBuffer *cmd)=0;
virtual void Render(double delta_time);
public:
@@ -76,7 +78,7 @@ namespace hgl
template<typename ...ARGS>
graph::Pipeline *CreatePipeline(ARGS...args)
{
return render_pass->CreatePipeline(args...);
return renderer->GetRenderPass()->CreatePipeline(args...);
}
graph::MaterialInstance *CreateMaterialInstance(const AnsiString &mi_name,const graph::mtl::MaterialCreateInfo *mci,const graph::VILConfig *vil_cfg=nullptr)

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@@ -55,6 +55,8 @@ protected:
Scene * default_scene =nullptr;
Renderer * default_renderer=nullptr;
void CreateDefaultRenderer();
public:
Window * GetWindow ()const{return win;}

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@@ -1,6 +1,7 @@
#pragma once
#include<hgl/graph/RenderTask.h>
#include<hgl/graph/VKRenderTarget.h>
#include<hgl/type/Map.h>
namespace hgl::graph
@@ -15,7 +16,7 @@ namespace hgl::graph
class Renderer
{
IRenderTarget *render_target;
Scene *world;
Scene *scene;
Camera *camera;
@@ -24,23 +25,31 @@ namespace hgl::graph
RenderTask *render_task; ///<当前渲染任务
protected:
Color4f clear_color; ///<清屏颜色
bool build_frame=false;
public:
Scene *GetScene () const { return world; } ///<获取场景世界
Camera * GetCurCamera () const { return camera; } ///<获取当前相机
RenderPass *GetRenderPass (){return render_target->GetRenderPass();} ///<取得当前渲染器RenderPass
const VkExtent2D &GetExtent ()const{return render_target->GetExtent();} ///<取得当前渲染器画面尺寸
Scene * GetScene ()const{return scene;} ///<获取场景世界
Camera * GetCurCamera ()const{return camera;} ///<获取当前相机
public:
Renderer(IRenderTarget *);
virtual ~Renderer();
void SetCurWorld(Scene *);
void SetRenderTarget(IRenderTarget *);
void SetCurScene(Scene *);
void SetCurCamera(Camera *);
bool RenderFrame(RenderCmdBuffer *);
void SetClearColor(const Color4f &c){clear_color=c;}
bool RenderFrame(); ///<重新重成这一帧的CommandList
bool Submit(); ///<提交CommandList到GPU
};//class Renderer
}//namespace hgl::graph