moved to inline_geometry namespace they are CreateRenderable....functions.
This commit is contained in:
@@ -10,227 +10,230 @@ namespace hgl
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{
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namespace graph
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{
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/**
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* 矩形创建信息(扇形/三角形条)
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*/
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struct RectangleCreateInfo
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namespace inline_geometry
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{
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RectScope2f scope;
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};//struct RectangleCreateInfo
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Primitive *CreateRenderableRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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Primitive *CreateRenderableGBufferComposition(RenderResource *db,const VAB *vab);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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*/
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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float radius; ///<圆角半径
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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Primitive *CreateRenderableRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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*/
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struct CircleCreateInfo
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{
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Vector2f center; ///<圆心坐标
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Vector2f radius; ///<半径
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uint field_count=8; ///<分段次数
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bool has_color =false;
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Vector4f center_color; ///<圆心颜色
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Vector4f border_color; ///<边缘颜色
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};//struct CircleCreateInfo
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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Primitive *CreateRenderableCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci);
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/**
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* 平面网格创建信息
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*/
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struct PlaneGridCreateInfo
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{
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Vector3f coord[4];
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Vector2u step;
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Vector2u side_step; //到边界的步数
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Color4f color; //一般线条颜色
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Color4f side_color; //边界线条颜色
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};//struct PlaneGridCreateInfo
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreateRenderablePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci);
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struct PlaneCreateInfo
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{
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Vector2f tile;
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public:
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PlaneCreateInfo()
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/**
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* 矩形创建信息(扇形/三角形条)
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*/
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struct RectangleCreateInfo
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{
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tile.x=1.0f;
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tile.y=1.0f;
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}
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};//struct PlaneCreateInfo
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RectScope2f scope;
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};//struct RectangleCreateInfo
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/**
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* 创建一个平面(三角形)
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*/
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Primitive *CreateRenderablePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci);
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Primitive *CreateRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci);
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struct CubeCreateInfo
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{
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bool normal;
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bool tangent;
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bool tex_coord;
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/**
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* 创建延迟渲染用全屏平面
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*/
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Primitive *CreateGBufferCompositionRectangle(RenderResource *db,const VAB *vab);
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enum class ColorType
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/**
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* 圆角矩形创建信息(扇形/线圈)
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*/
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struct RoundRectangleCreateInfo:public RectangleCreateInfo
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{
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NoColor=0, ///<没有颜色
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SameColor, ///<一个颜色
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FaceColor, ///<每个面一个颜色(请写入6个颜色值)
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VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
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float radius; ///<圆角半径
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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ENUM_CLASS_RANGE(NoColor,VertexColor)
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};
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Primitive *CreateRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci);
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ColorType color_type;
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Vector4f color[24];
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public:
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CubeCreateInfo()
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/**
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* 圆形创建信息
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*/
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struct CircleCreateInfo
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{
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normal=false;
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tangent=false;
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tex_coord=false;
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Vector2f center; ///<圆心坐标
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Vector2f radius; ///<半径
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uint field_count=8; ///<分段次数
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color_type=ColorType::NoColor;
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}
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};//struct CubeCreateInfo
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bool has_color =false;
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/**
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* 创建一个立方体(三角形)
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*/
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Primitive *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
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Vector4f center_color; ///<圆心颜色
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Vector4f border_color; ///<边缘颜色
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};//struct CircleCreateInfo
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struct BoundingBoxCreateInfo
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{
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bool normal;
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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Primitive *CreateCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci);
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enum class ColorType
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/**
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* 平面网格创建信息
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*/
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struct PlaneGridCreateInfo
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{
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NoColor=0, ///<没有颜色
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SameColor, ///<一个颜色
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VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
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Vector3f coord[4];
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Vector2u step;
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ENUM_CLASS_RANGE(NoColor,VertexColor)
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};
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Vector2u side_step; //到边界的步数
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ColorType color_type;
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Vector4f color[8];
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Color4f color; //一般线条颜色
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Color4f side_color; //边界线条颜色
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};//struct PlaneGridCreateInfo
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public:
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreatePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci);
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BoundingBoxCreateInfo()
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struct PlaneCreateInfo
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{
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normal=false;
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Vector2f tile;
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color_type=ColorType::NoColor;
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}
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};//struct BoundingBoxCreateInfo
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public:
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/**
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* 创建一个绑定盒(线条)
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*/
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Primitive *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const BoundingBoxCreateInfo *cci);
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PlaneCreateInfo()
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{
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tile.x=1.0f;
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tile.y=1.0f;
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}
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};//struct PlaneCreateInfo
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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Primitive *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices);
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/**
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* 创建一个平面(三角形)
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*/
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Primitive *CreatePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci);
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/**
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* 创建一个穹顶(三角形)
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*/
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Primitive *CreateRenderableDome(RenderResource *db,const VAB *vab, const uint numberSlices);
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struct TorusCreateInfo
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{
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float innerRadius,
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outerRadius;
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uint numberSlices,
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numberStacks;
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Vector2f uv_scale={1.0,1.0};
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};//struct TorusCreateInfo
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/**
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* 创建一个圆环(三角形)
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*/
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Primitive *CreateRenderableTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices;
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};//struct CylinderCreateInfo
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/**
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* 创建一个圆柱(三角形)
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*/
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Primitive *CreateRenderableCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices, //圆切分精度
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numberStacks; //柱高层数
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};//struct ConeCreateInfo
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/**
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* 创建一个圆锥(三角形)
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*/
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Primitive *CreateRenderableCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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float size;
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Color4f color[3];
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public:
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AxisCreateInfo()
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struct CubeCreateInfo
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{
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size=1.0f;
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color[0].Set(1,0,0,1);
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color[1].Set(0,1,0,1);
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color[2].Set(0,0,1,1);
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}
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};//struct AxisCreateInfo
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bool normal;
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bool tangent;
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bool tex_coord;
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/**
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* 创建一个坐标线(线条)
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*/
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Primitive *CreateRenderableAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci);
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enum class ColorType
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{
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NoColor=0, ///<没有颜色
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SameColor, ///<一个颜色
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FaceColor, ///<每个面一个颜色(请写入6个颜色值)
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VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
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ENUM_CLASS_RANGE(NoColor,VertexColor)
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};
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ColorType color_type;
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Vector4f color[24];
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public:
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CubeCreateInfo()
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{
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normal=false;
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tangent=false;
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tex_coord=false;
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color_type=ColorType::NoColor;
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}
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};//struct CubeCreateInfo
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/**
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* 创建一个立方体(三角形)
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*/
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Primitive *CreateCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci);
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struct BoundingBoxCreateInfo
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{
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bool normal;
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enum class ColorType
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{
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NoColor=0, ///<没有颜色
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SameColor, ///<一个颜色
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VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
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ENUM_CLASS_RANGE(NoColor,VertexColor)
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};
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ColorType color_type;
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Vector4f color[8];
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public:
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BoundingBoxCreateInfo()
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{
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normal=false;
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color_type=ColorType::NoColor;
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}
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};//struct BoundingBoxCreateInfo
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/**
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* 创建一个绑定盒(线条)
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*/
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Primitive *CreateBoundingBox(RenderResource *db,const VAB *vab,const BoundingBoxCreateInfo *cci);
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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Primitive *CreateSphere(RenderResource *db,const VAB *vab,const uint numberSlices);
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/**
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* 创建一个穹顶(三角形)
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*/
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Primitive *CreateDome(RenderResource *db,const VAB *vab, const uint numberSlices);
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struct TorusCreateInfo
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{
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float innerRadius,
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outerRadius;
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uint numberSlices,
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numberStacks;
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Vector2f uv_scale={1.0,1.0};
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};//struct TorusCreateInfo
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/**
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* 创建一个圆环(三角形)
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*/
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Primitive *CreateTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices;
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};//struct CylinderCreateInfo
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/**
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* 创建一个圆柱(三角形)
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*/
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Primitive *CreateCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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float halfExtend, //高度
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radius; //半径
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uint numberSlices, //圆切分精度
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numberStacks; //柱高层数
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};//struct ConeCreateInfo
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/**
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* 创建一个圆锥(三角形)
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*/
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Primitive *CreateCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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float size;
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Color4f color[3];
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public:
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AxisCreateInfo()
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{
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size=1.0f;
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color[0].Set(1,0,0,1);
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color[1].Set(0,1,0,1);
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color[2].Set(0,0,1,1);
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}
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};//struct AxisCreateInfo
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/**
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* 创建一个坐标线(线条)
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*/
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Primitive *CreateAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci);
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}//namespace inline_geometry
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}//namespace graph
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};//namespace hgl
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#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
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