moved to inline_geometry namespace they are CreateRenderable....functions.
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@@ -36,7 +36,7 @@ private:
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GPUBuffer * ubo_color =nullptr;
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GPUBuffer * ubo_sun =nullptr;
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Primitive * renderable_object =nullptr;
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Primitive * primitive =nullptr;
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Pipeline * pipeline =nullptr;
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@@ -67,7 +67,7 @@ private:
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void CreateRenderObject()
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{
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renderable_object=CreateRenderableSphere(db,material_instance->GetVAB(),40);
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primitive=inline_geometry::CreateSphere(db,material_instance->GetVAB(),40);
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}
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bool InitUBO()
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@@ -112,7 +112,7 @@ private:
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uint count;
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float size;
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Renderable *ri=db->CreateRenderable(renderable_object,material_instance,pipeline);
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Renderable *ri=db->CreateRenderable(primitive,material_instance,pipeline);
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for(uint i=0;i<360;i++)
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{
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