renamed values of BlinnPhongDirectionLight.cpp

This commit is contained in:
hyzboy 2024-02-12 08:23:31 +08:00
parent 55c27a883b
commit f666d5b248

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@ -31,10 +31,10 @@ class TestApp:public SceneAppFramework
private: private:
Material * material =nullptr; Material * mtl_vertex_lum =nullptr;
MaterialInstance * mi_plane_grid =nullptr; MaterialInstance * mi_plane_grid =nullptr;
Pipeline * pipeline =nullptr; Pipeline * p_line =nullptr;
Primitive * ro_plane_grid =nullptr; Primitive * ro_plane_grid =nullptr;
@ -48,15 +48,15 @@ private:
cfg.local_to_world=true; cfg.local_to_world=true;
material=db->LoadMaterial("Std3D/VertexLum3D",&cfg); mtl_vertex_lum=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!material)return(false); if(!mtl_vertex_lum)return(false);
mi_plane_grid=db->CreateMaterialInstance(material,nullptr,&white_color); mi_plane_grid=db->CreateMaterialInstance(mtl_vertex_lum,nullptr,&white_color);
if(!mi_plane_grid)return(false); if(!mi_plane_grid)return(false);
pipeline=CreatePipeline(material,InlinePipeline::Solid3D,Prim::Lines); p_line=CreatePipeline(mtl_vertex_lum,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline) if(!p_line)
return(false); return(false);
return(true); return(true);
@ -64,7 +64,7 @@ private:
Renderable *Add(Primitive *r,MaterialInstance *mi) Renderable *Add(Primitive *r,MaterialInstance *mi)
{ {
Renderable *ri=db->CreateRenderable(r,mi,pipeline); Renderable *ri=db->CreateRenderable(r,mi,p_line);
if(!ri) if(!ri)
{ {
@ -90,7 +90,7 @@ private:
pgci.lum=0.5; pgci.lum=0.5;
pgci.sub_lum=0.75; pgci.sub_lum=0.75;
ro_plane_grid=CreatePlaneGrid(db,material->GetDefaultVIL(),&pgci); ro_plane_grid=CreatePlaneGrid(db,mtl_vertex_lum->GetDefaultVIL(),&pgci);
} }
return(true); return(true);