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@ -23,6 +23,11 @@ class DescriptorSet
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bool is_dirty;
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bool is_dirty;
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protected: //动态UBO/SSBO记录
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private:
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private:
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friend class GPUDevice;
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friend class GPUDevice;
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@ -6,9 +6,12 @@
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKArrayBuffer.h>
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VK_NAMESPACE_BEGIN
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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class MaterialParameters
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{
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{
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protected:
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const MaterialDescriptorManager *desc_manager;
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const MaterialDescriptorManager *desc_manager;
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DescriptorSetType set_type;
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DescriptorSetType set_type;
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@ -29,6 +32,13 @@ public:
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const uint32_t GetDescriptorCount ()const{return desc_manager->GetBindCount(set_type);} ///<获取总共需要绑定的描述符数量
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const uint32_t GetDescriptorCount ()const{return desc_manager->GetBindCount(set_type);} ///<获取总共需要绑定的描述符数量
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const uint32_t GetDynamicCount ()const
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{
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//返回动态ubo/ssbo总量
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//考虑将
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}
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const uint32_t GetBoundCount ()const{return descriptor_set->GetCount();} ///<获取已经绑好的数量
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const uint32_t GetBoundCount ()const{return descriptor_set->GetCount();} ///<获取已经绑好的数量
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const bool IsReady ()const{return descriptor_set->IsReady();} ///<是否全部绑好了
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const bool IsReady ()const{return descriptor_set->IsReady();} ///<是否全部绑好了
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