将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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@@ -9,12 +9,6 @@ MaterialData::~MaterialData()
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SAFE_CLEAR(mp.r);
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SAFE_CLEAR(mp.g);
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if(vab)
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{
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vertex_sm->Release(vab);
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delete vab;
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}
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delete shader_maps;
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SAFE_CLEAR(mds);
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}
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