将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。
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@@ -8,13 +8,15 @@ class MaterialInstance
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{
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Material *material;
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VAB *vab;
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MaterialParameters *mp_value;
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private:
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friend class GPUDevice;
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MaterialInstance(Material *,MaterialParameters *);
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MaterialInstance(Material *,VAB *,MaterialParameters *);
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public:
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@@ -22,6 +24,7 @@ public:
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Material *GetMaterial(){return material;}
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const VAB *GetVAB()const{return vab;}
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MaterialParameters *GetMP(){return mp_value;}
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MaterialParameters *GetMP(const DescriptorSetsType &type);
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};//class MaterialInstance
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