[WIP] refresh scene orient
This commit is contained in:
@@ -15,44 +15,36 @@ namespace hgl
|
||||
{
|
||||
protected:
|
||||
|
||||
Vector3f Position; ///<坐标
|
||||
Vector3f Direction; ///<方向
|
||||
TransformManager transform_manager;
|
||||
|
||||
Transform LocalTransform; ///<当前变换(指相对上一级的变换)
|
||||
Transform WorldTransform; ///<当前到世界变换
|
||||
Matrix4f ParentMatrix; ///<上级矩阵
|
||||
|
||||
protected:
|
||||
Matrix4f LocalMatrix; ///<本地到上一级矩阵
|
||||
Matrix4f LocalToWorldMatrix; ///<本地到世界矩阵
|
||||
Matrix4f InverseLocalToWorldMatrix; ///<世界到本地矩阵
|
||||
Matrix4f InverseTransposeLocalToWorldMatrix; ///<世界到本地矩阵的转置矩阵
|
||||
|
||||
void SetWorldTransform (const Transform &); ///<设定当前节点到世界矩阵
|
||||
virtual void SetWorldMatrix(const Matrix4f &);
|
||||
|
||||
public:
|
||||
|
||||
SceneOrient();
|
||||
SceneOrient(const SceneOrient &);
|
||||
SceneOrient(const Transform &);
|
||||
SceneOrient(const Matrix4f &);
|
||||
virtual ~SceneOrient()=default;
|
||||
|
||||
void SetPosition (const Vector3f &pos){Position=pos;}
|
||||
void SetDirection (const Vector3f &dir){Direction=dir;}
|
||||
|
||||
const Vector3f & GetLocalPosition ()const {return Position;}
|
||||
const Vector3f & GetLocalDirection ()const {return Direction;}
|
||||
const Vector3f GetWorldPosition () {return WorldTransform.TransformPosition(Position);}
|
||||
const Vector3f GetWorldDirection () {return WorldTransform.TransformDirection(Direction);}
|
||||
|
||||
public:
|
||||
|
||||
void SetLocalTransform (const Transform &); ///<设定当前节点矩阵
|
||||
TransformManager * GetTransform (){return &transform_manager;} ///<取得变换管理器
|
||||
|
||||
const Transform & GetLocalTransform ()const {return LocalTransform;} ///<取得当前节点矩阵
|
||||
const Transform & GetWorldTransform ()const {return WorldTransform;} ///<取得当前节点到世界矩阵
|
||||
|
||||
Transform & GetLocalTransform () {LocalTransform.UpdateMatrix();return LocalTransform;} ///<取得当前节点矩阵
|
||||
Transform & GetWorldTransform () {WorldTransform.UpdateMatrix();return WorldTransform;} ///<取得当前节点到世界矩阵
|
||||
const Matrix4f & GetLocalMatrix ()const{return LocalMatrix;}
|
||||
const Matrix4f & GetLocalToWorldMatrix ()const{return LocalToWorldMatrix;}
|
||||
const Matrix4f & GetInverseLocalToWorldMatrix ()const{return InverseLocalToWorldMatrix;}
|
||||
const Matrix4f & GetInverseTransposeLocalToWorldMatrix ()const{return InverseTransposeLocalToWorldMatrix;}
|
||||
|
||||
public:
|
||||
|
||||
virtual bool RefreshTransform (const Transform &); ///<刷新到世界空间变换
|
||||
virtual bool RefreshMatrix (const Matrix4f &); ///<刷新到世界空间变换
|
||||
};//class SceneOrient
|
||||
}//namespace graph
|
||||
}//namespace hgl
|
||||
|
Reference in New Issue
Block a user