support MI_MAX_COUNT in ShaderGen
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@@ -4,3 +4,13 @@
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#define STD_MTL_NAMESPACE_END }}}
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#define STD_MTL_NAMESPACE_USING using namespace hgl::graph::mtl;
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namespace hgl
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{
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namespace graph
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{
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namespace mtl
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{
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}//namespace mtl
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}//namespace graph
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}//namespace hgl
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