support MI_MAX_COUNT in ShaderGen
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@@ -209,10 +209,6 @@ public: //
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public: //shader & material
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorManager *);
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void Destroy(PipelineLayoutData *);
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DescriptorSet * CreateDS(const PipelineLayoutData *,const DescriptorSetType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorManager *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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