support MI_MAX_COUNT in ShaderGen
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@@ -23,9 +23,7 @@ class DescriptorSet
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bool is_dirty;
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private:
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friend class GPUDevice;
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public:
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DescriptorSet(VkDevice dev,const int bc,VkPipelineLayout pl,VkDescriptorSet ds)
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{
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@@ -37,8 +35,6 @@ private:
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is_dirty=true;
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}
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public:
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~DescriptorSet()=default;
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const uint32_t GetCount ()const{return binding_count;}
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