support MI_MAX_COUNT in ShaderGen

This commit is contained in:
2023-06-02 20:45:19 +08:00
parent 22bc5f6653
commit f4a8406ad8
27 changed files with 318 additions and 189 deletions

View File

@@ -23,9 +23,7 @@ class DescriptorSet
bool is_dirty;
private:
friend class GPUDevice;
public:
DescriptorSet(VkDevice dev,const int bc,VkPipelineLayout pl,VkDescriptorSet ds)
{
@@ -37,8 +35,6 @@ private:
is_dirty=true;
}
public:
~DescriptorSet()=default;
const uint32_t GetCount ()const{return binding_count;}