CMAKE工程文件增加配置DEBUG目录功能,使得资源不用复制到运行目录

This commit is contained in:
2019-07-10 21:21:17 +08:00
parent b7954338aa
commit f4268b02ba
12 changed files with 30 additions and 24 deletions

View File

@@ -40,8 +40,8 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"),
OS_TEXT("res/shader/FlatColor.frag.spv"));
if(!material)
return(false);
@@ -151,7 +151,7 @@ private:
db->Add(pipeline_line);
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL);
pipeline_solid=pipeline_creater->Create();
if(!pipeline_solid)