used VulkanFormat::BaseType instead of VulkanNumberType
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@@ -54,7 +54,7 @@ VertexShaderModule::VertexShaderModule(VkDevice dev,VkPipelineShaderStageCreateI
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for(uint i=0;i<attr_count;i++)
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{
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name_list[i]=&(ssi_list[i]->name);
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type_list[i]= ssi_list[i]->type;
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type_list[i]= ssi_list[i]->type;
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}
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}
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