[WIP] render gizmo_move, but model is incorrect.
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@@ -9,19 +9,14 @@ class StaticMesh
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{
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protected:
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RenderResource *rr;
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SceneNode *root_node;
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private:
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StaticMesh(RenderResource *,SceneNode *);
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public:
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StaticMesh(SceneNode *);
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virtual ~StaticMesh();
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static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
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// static StaticMesh *CreateNewObject(RenderResource *,SceneNode *);
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public:
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