[WIP] render gizmo_move, but model is incorrect.

This commit is contained in:
2024-07-30 00:47:28 +08:00
parent 28fcdb6216
commit f2a6c61c25
7 changed files with 62 additions and 38 deletions

View File

@@ -12,7 +12,7 @@ private:
bool InitGizmo()
{
if(!InitGizmoResource(device))
if(!InitGizmoResource(db))
return(false);
sm=GetGizmoMoveStaticMesh();
@@ -34,8 +34,11 @@ public:
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
render_list->Expend(sm->GetScene());
SceneNode *sn=sm->GetScene();
sn->RefreshMatrix();
render_list->Expend(sn);
return(true);
}