[WIP] render gizmo_move, but model is incorrect.
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@@ -12,7 +12,7 @@ private:
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bool InitGizmo()
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{
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if(!InitGizmoResource(device))
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if(!InitGizmoResource(db))
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return(false);
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sm=GetGizmoMoveStaticMesh();
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@@ -34,8 +34,11 @@ public:
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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render_root.RefreshMatrix();
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render_list->Expend(sm->GetScene());
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SceneNode *sn=sm->GetScene();
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sn->RefreshMatrix();
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render_list->Expend(sn);
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return(true);
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}
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